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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br> |
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<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br> |
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Drafting Priorities |
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<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br> |
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<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br> |
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Always draft the counter to the card you give away.Always take the versatile, cheap cycle cards.If forced to choose between two terrible cards, give them the more expensive one. |
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Sabotaging the Opponent |
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<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br> |
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br> |
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The PickYour SelectionThe GiftHog Rider vs. Barbarian HutIt is a reliable, cheap win conditionGive the HutThe Log vs. If you loved this short article and you would like to acquire much more facts regarding [tower rush](http://139.59.100.212:3001/earnestparrish) kindly visit our own webpage. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready |
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Embracing the Chaos |
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<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br> |
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<br>Choose wisely, and outsmart them before the match even begins.<br> |