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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br> |
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<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br> |
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Prioritizing Your Choices |
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<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br> |
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<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br> |
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Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.If forced to choose between two terrible cards, give them the more expensive one. |
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Sabotaging the Opponent |
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<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br> |
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<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br> |
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Draft ChoiceYour SelectionThe GiftHog Rider vs. Here is more info regarding [tower rush](https://gitea.micro-stack.org/teddyforth904) look into the internet site. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstSpell vs SwarmTake The LogGive the Skeleton Army |
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Embracing the Chaos |
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<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br> |
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<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br> |