1 Drafting and Deck Building in Tower Rush
Barry Funderburk edited this page 2 weeks ago


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.If forced to choose between two terrible cards, give them the more expensive one. Sabotaging the Opponent
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Draft ChoiceYour SelectionThe GiftHog Rider vs. Here is more info regarding tower rush look into the internet site. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstSpell vs SwarmTake The LogGive the Skeleton Army Embracing the Chaos
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.