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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
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This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
+Swarm, Splash, Single-Target
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
+The triangle dictates your offensive timing.Air units add a secondary layer to the triangle.Sometimes, playing into a counter is necessary to fix your hand.
+Breaking the Triangle
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Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Troop TypeThe TargetThe CounterThe HordeHigh DPS single-target tanks, Princes, P. If you're ready to check out more information on [tower rush](https://tv.qonekph.com/@beckymcgill586?page=about) take a look at our own web-page. E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+The Balancing Act
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If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
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Master the triangle, and the trophies will follow naturally.
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