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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br> |
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<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br> |
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Staying Calm Under Pressure |
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<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br> |
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<br>Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.<br> |
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Memorize the interactions.They have no energy left.Spacing is critical. |
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The Art of the Pull |
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<br>Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.<br> |
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<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br> |
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Rush UnitHow to Stop ItHog RiderPlace a building (Cannon/Tesla) three tiles from the river in the centerElite BarbariansKite with an Ice Golem into the center while using ranged support |
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Punishing the Rush |
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<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br> |
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<br>Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.<br> |
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