diff --git a/Beating-Overleveled-Players-in-Tower-Rush.md b/Beating-Overleveled-Players-in-Tower-Rush.md new file mode 100644 index 0000000..c5270b7 --- /dev/null +++ b/Beating-Overleveled-Players-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Facing an opponent whose cards are two or three levels higher than yours is a harsh reality of the free-to-play ladder experience.
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However, while a level disadvantage is a massive hurdle, it is not an absolute death sentence.
+Defending with Precision +
When you are underleveled, you completely lose the margin for error that normally exists in a balanced match.
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Instead of using one card to defend, you often have to use a combination of two cheap cards to kite and surround the overleveled threat.
+Their spells simply hurt more.Never make risky predictive plays.Use buildings to absorb the massive damage. +Winning on the Rebound +
Because your individual units are weaker, you cannot win by sending them across the bridge in small, isolated attacks.
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By the time they realize your massive army is crossing the bridge, they will be too low on elixir to drop their expensive, high-level counters.
+Level InteractionTactical AdjustmentFailing to KillAlways pair your spell with a cheap cycle unit (like an ice spirit) to secure the final sliver of health on the enemy troopUnderleveled Win ConditionFocus heavily on out-cycling their main defensive building so your attacker has a completely free path to the tower +The Sweetest Victory +
When you win, throw them a single 'Good Game' emote; let your superior gameplay do the talking.
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Do not let the level disparity discourage you from queuing up for the next ranked match.
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