diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md
new file mode 100644
index 0000000..511f2bf
--- /dev/null
+++ b/Mastering-Kiting-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
The absolute pinnacle of this defensive micromanagement is the art of kiting.
+
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Most Important Placement
+
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
+
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Use ice or poison to maximize the time they spend walking.
+Lane Swapping and Reverse Kiting
+
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
+
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+The BaitBest TargetFrost GiantIt absorbs damage while walking away, making it the perfect baitSkeletonsThey force the enemy to stop and attack three separate times
+Frustrating the Opponent
+
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
+
By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
+
+If you cherished this posting and you would like to obtain much more data regarding [tower rush](https://selffan.space/read-blog/610_why-you-should-watch-your-replays-in-tower-rush.html) kindly stop by the website.
\ No newline at end of file