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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br> |
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br> |
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The Light Spells: Cycle and Control |
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<br>Cards like the log, zap, or snowball are absolutely essential for protecting your main win condition from being instantly overwhelmed.<br> |
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<br>Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.<br> |
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It pushes everything back and provides chip damage.If you know they will play a goblin gang, drop the log before they even spawn.Know the exact damage your spell does. |
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Massive Area Damage |
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<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br> |
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<br>However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.<br> |
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Spell ClassOptimal PlayFour-Cost MagicDamaging the tower while killing a defending wizardRocket / LightningBypassing all defenses completely |
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Synergizing Spells with Your Deck |
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<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br> |
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<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br> |
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