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The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+Mastering the Middle
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The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+It targets buildings and ignores troops.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking.
+Lane Swapping and Reverse Kiting
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You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+The BaitWhat to KiteIce GolemMelee swarms, heavy single-hitters, slow-moving bruisersCheap SwarmSlow attacking units like the P.E. If you adored this short article and you would certainly such as to get additional info relating to [tower rush](https://uhouzez.com/author/besskohler512/) kindly browse through our site. K.K.A or Prince
+Frustrating the Opponent
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Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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