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In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.
Mastering the Middle
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
Force them to choose which target to spell.Against fast units like the Hog Rider, you must react instantly.Manage your economy.
Countering the Artillery
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
What You Are DefendingPlacement AdjustmentAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathUnits with Spells (e. If you have any concerns regarding where and the best ways to make use of tower rush, you could contact us at the web page. g., Giant + Lightning)Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
The Architecture of Victory
When you master turret placement, your opponent will feel as though their units are fighting through thick mud.
Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
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