|
|
|
@ -0,0 +1,15 @@ |
|
|
|
<br>While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.<br> |
|
|
|
<br>This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.<br> |
|
|
|
Gaining XP Through Upgrades |
|
|
|
<br>However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.<br> |
|
|
|
<br>Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.<br> |
|
|
|
Farm masteries in casual modes.A high-level tower means nothing if your spells are weak.Participate in gold-rush events to fund these upgrades. |
|
|
|
The Secondary Source: Clan Donations |
|
|
|
<br>This is a massive progression error; donating provides both gold and crucial experience points instantly.<br> |
|
|
|
<br>This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.<br> |
|
|
|
Experience SourceEfficiencyStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
|
|
|
The Margin of Victory |
|
|
|
<br>In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.<br> |
|
|
|
<br>A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.<br> |
|
|
|
|
|
|
|
If you treasured this article and you simply would like to be given more info pertaining to [tower rush](https://gitstud.cunbm.utcluj.ro/tonyaamundson3/tonya1992/-/issues/1) please visit our own web site. |