diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
new file mode 100644
index 0000000..224869c
--- /dev/null
+++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
@@ -0,0 +1,15 @@
+
There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
+
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
+Maintaining Composure
+
Take a deep breath, analyze the specific units they deployed, and select the optimal counter from your hand.
+
If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.
+Anticipate the swarm.Don't drop your units right on top of theirs.Focus on the positive elixir trade.
+Distraction Tactics
+
Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.
+
Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.
+ThreatBest Counter StrategyFast Building TargeterPlace a building (Cannon/Tesla) three tiles from the river in the centerTwin BruisersSurround them completely with a cheap skeleton army
+Turning the Tables
+
The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.
+
Defending perfectly is far more satisfying than attacking blindly.
+
+In case you have just about any questions with regards to where by in addition to the best way to utilize [tower rush](https://git.20260201.xyz/lelaasher7299), you possibly can contact us in our own web-page.
\ No newline at end of file