diff --git a/Mastering-Spells-in-Tower-Rush.md b/Mastering-Spells-in-Tower-Rush.md new file mode 100644 index 0000000..b901fce --- /dev/null +++ b/Mastering-Spells-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
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However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
+Mastering Cheap Magic +
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
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A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
+Never waste a small spell on a single, high-health target.Use zap to reset targeting.A deck without cheap removal will be destroyed by bait strategies. +Massive Area Damage +
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
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However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.
+Magic TacticDrawbackSpell SpamHighly effective in double elixir when you can regenerate energy quicklyPredictive FireballGame-winning if it connects with their primary defensive unit instantly +Spell Selection +
A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.
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Magic is a precise science in the arena; treat it with the respect it deserves.
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