diff --git a/Mastering-Cycle-Decks-in-Tower-Rush.md b/Mastering-Cycle-Decks-in-Tower-Rush.md
new file mode 100644
index 0000000..63c82b9
--- /dev/null
+++ b/Mastering-Cycle-Decks-in-Tower-Rush.md
@@ -0,0 +1,13 @@
+
The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2.9) to outpace the opponent's defensive rotation.
+
This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.
+The Advantages of Speed
+
The primary advantage of a cycle deck is the ability to dictate the pace of the match entirely.
+
This constant, relentless pressure forces heavy deck players to play reactively, preventing them from ever building their massive, game-winning pushes.
+In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push.If they drop a Golem in the back, you instantly rush the opposite lane, forcing them to defend with zero elixir.The opponent is constantly reacting to your micro-threats instead of executing their own game plan.
+The Cons: Zero Margin for Error
+
If you misplace a one-elixir skeleton by a single tile, the enemy P.E.K.K. If you have any kind of inquiries concerning where and how you can utilize [tower rush](https://gitlab.1337.at/alanaferrara78), you can contact us at the web site. A will ignore it and instantly destroy your tower; there is absolutely zero margin for error.
+
When the opponent is generating elixir twice as fast, they can afford to play multiple heavy threats simultaneously, completely overwhelming your cheap defenses.
+AdvantageThe BenefitFast HandsPlaying your win condition faster than the opponent can draw their defensive buildingCheap KitingDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units
+Is Cycle Right For You?
+
It is not a relaxing playstyle; it is a high-stress, high-APM endurance test.
+
Cycle fast, strike hard, and never stop moving.
\ No newline at end of file