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Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
The Early Activation
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
The unit will hit the King once, waking him up for the rest of the entire match.
A Hog Rider pull is different from a Balloon pull.Do not activate the King Tower if your King is already dangerously low on health.If you have Tornado, actively bait the opponent into giving you an activation.
Maximizing Area of Effect
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
Tornado SynergyExecutionBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
A Grandmaster's Tool
A perfect Tornado will completely break the opponent's will to play.
Control the board, control the movement, control the game.
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Deleting the wiki page 'The Power of Tornado in Tower Rush' cannot be undone. Continue?