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Have you ever wondered why it is so difficult to put your phone down after just one match?
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The entire experience is designed to provide a constant stream of dopamine hits to your brain.
+The Short Gameplay Loop
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This rapid turnaround minimizes the sting of defeat and maximizes the immediate joy of victory.
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You never feel fully exhausted after a loss, prompting you to instantly hit the queue button again to redeem yourself.
+Fast matches reduce fatigue.Defeats are easily forgotten.The fast pace demands total concentration.
+The Reward Schedule
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The way the game distributes rewards is based on a well-known psychological concept called variable ratio reinforcement.
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This system conditions your brain to constantly seek out that rare, highly rewarding outcome.
+Psychological TriggerHow It Is UsedSunk Cost FallacyRefusing to quit after spending money or years leveling upSocial ProofWanting to reach the same arena as your real-life friends
+Avoiding Burnout
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It is important to recognize when you are playing out of frustration rather than actual enjoyment.
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A clear mind will always perform better in the arena than a frustrated, addicted one.
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+If you have any questions about where by and how to use [tower rush](https://git.svidoso.com/chadwick51i600/tower-rush4156/wiki/The+Best+Factions+for+Beginners+in+Tower+Rush), you can make contact with us at the web-page.
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