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<br>Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.<br> |
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<br>They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.<br> |
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The Spell-Cycle Defensive Turtle |
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<br>Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.<br> |
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<br>They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.<br> |
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They are defenseless for a few seconds.It is an endurance test.Turn it into a spell-casting race if your deck allows it. |
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The Relentless Assualt |
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<br>Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.<br> |
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<br>Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.<br> |
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Annoying DeckCore ConceptLong-Range SnipingPlacing a defensive building on their side of the map that shoots your towerLumberloon FreezeRequires perfect anti-air spacing to defeat |
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Staying Zen |
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<br>They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.<br> |
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<br>Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.<br> |
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