Add 'Understanding Elixir Math in Tower Rush'

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Anne Vonwiller 3 weeks ago
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<br>Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.<br>
<br>To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.<br>
Generation Rates and 'Leaking'
<br>In standard gameplay, one unit of elixir is generated approximately every 2. If you have any thoughts relating to where by and how to use [tower rush](https://villeladating.com/@tandy884057362), you can get hold of us at the site. 8 seconds; in double elixir overtime, this rate increases to one unit every 1.4 seconds.<br>
<br>If your bar reaches 10 and you do not play a card for 2.8 seconds, you have permanently lost one unit of energy that you can never recover.<br>
They are a risky investment that pays out massive dividends over time.Playing first reveals your deck, but waiting too long risks leaking.If they just spent 8, you know they have to wait roughly 6 seconds to defend a 2-cost push.
Winning the Economic War
<br>If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.<br>
<br>Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.<br>
The ExchangeElixir MathResultUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
The Invisible Scoreboard
<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
<br>Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.<br>

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