diff --git a/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md new file mode 100644 index 0000000..c3cec44 --- /dev/null +++ b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md @@ -0,0 +1,15 @@ +
In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
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This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+Vision and Targeting +
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
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As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+Memorize specific tile locations.If a unit is already locked onto a tower, it will ignore closer targets.Flying units often have different pathing rules. +Advanced Aggro Tricks +
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+AI LogicHow to Exploit ItClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerAggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby +Practice Makes Perfect +
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
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Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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