diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..f1bf0d2 --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
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Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
+The Sin of Over-Capping +
Every second your bar is full, you are throwing away potential resources that your opponent is actively generating.
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Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Never let the elixir bar sit at ten.Don't wait perfectly still.Maintain the economic pressure. +Over-Defending Minor Threats +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
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You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+HabitThe SolutionNaked spellingOnly use heavy spells if you can hit the tower AND a valuable enemy troop simultaneouslyIgnoring the metaEnsure you have a clear win condition and adequate spell support +Ignoring Your Opponent's Hand +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
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By eliminating these fundamental errors, you will quickly elevate your gameplay above the beginner ranks.
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