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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
+The Core Mechanics
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For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
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Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+Balance is mandatory.Reaction time matters.Use spells to break the rules of the triangle.
+Breaking the Triangle
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If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
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This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
+Unit CategoryStrengthsThe CounterThe HordeHigh DPS single-target tanks, Princes, P. Here is more about [tower rush](https://gitea.fefello.org/kerstincoover) look into our own web site. E.K.K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+The Balancing Act
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Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
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Master the triangle, and the trophies will follow naturally.
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