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Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.
They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
The Spell-Cycle Defensive Turtle
Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.
They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.
They are defenseless for a few seconds.It is an endurance test.Turn it into a spell-casting race if your deck allows it.
The Relentless Assualt
Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.
Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.
Annoying DeckCore ConceptLong-Range SnipingPlacing a defensive building on their side of the map that shoots your towerLumberloon FreezeRequires perfect anti-air spacing to defeat
Staying Zen
They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.
Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.
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