|
|
|
@ -0,0 +1,13 @@ |
|
|
|
<br>To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.<br> |
|
|
|
<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br> |
|
|
|
Prioritizing Your Choices |
|
|
|
<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br> |
|
|
|
<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br> |
|
|
|
Don't get caught defenseless.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Guaranteed damage is invaluable. |
|
|
|
Sabotaging the Opponent |
|
|
|
<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br> |
|
|
|
<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br> |
|
|
|
Draft MistakeWhy It FailsDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you liked this article and you simply would like to obtain more info about [tower rush](https://www.cvsurfer.com/read-blog/1851_how-to-deal-with-spam-attacks-in-tower-rush.html) kindly visit our site. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime |
|
|
|
Adaptability in the Arena |
|
|
|
<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br> |
|
|
|
<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br> |