diff --git a/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
new file mode 100644
index 0000000..f45ad92
--- /dev/null
+++ b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
@@ -0,0 +1,15 @@
+
This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
+
Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
+The Concept of Sight Range
+
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
+
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Memorize specific tile locations.If a unit is already locked onto a tower, it will ignore closer targets.Flying units often have different pathing rules.
+Advanced Aggro Tricks
+
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
+
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Unit CategoryAI PatternSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
+Drilling the Mechanics
+
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
+
Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
+
+If you loved this short article and you would love to receive more info about [tower rush](https://houseinnaira.com/author/ricardo265458/) kindly visit the webpage.
\ No newline at end of file