diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..1dbdbb8 --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.
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In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
+Leaking Energy at Maximum Capacity +
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
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Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.
+Always make a play before capping out.Cycle cheap cards if you have no good moves.Even playing a tank in the back is better than nothing. +Panicking Over Small Damage +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
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You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+BehaviorHow to Fix ItNaked spellingOnly use heavy spells if you can hit the tower AND a valuable enemy troop simultaneouslyIgnoring the metaEnsure you have a clear win condition and adequate spell support +Playing in a Vacuum +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
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High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
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