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It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.
The Mathematics of Survival
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.
You cannot rely on your towers to clean up mistakes; you must defend everything manually with troops.Upgrading low-level cards you don't even use is a great way to farm Account XP cheaply.The King Tower damage also increases.
The Psychological Advantage
Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
Furthermore, a higher King level allows you to play much more relaxed and patiently.
The ScenarioThe StandardThe RealityDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
The Invisible Shield
A max-level deck is useless if it is defending a fragile, paper-thin tower.
Base health is the ultimate safety net.
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