1 Mastering Siege Decks in Tower Rush
Angelo Gilroy edited this page 3 weeks ago


However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.

This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.

You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
Patience is mandatory.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.Always know the opponent's 'tank' cycle. The Mortar vs. The X-Bow
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
Siege WeaponAttributesBest PlaystyleThe Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onSplash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match The Most Hated Archetype
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.

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