|
|
@ -0,0 +1,15 @@ |
|
|
|
|
|
<br>The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.<br> |
|
|
|
|
|
<br>This article delves into the precise mathematics of elixir generation, leaking, and tracking, transforming you into a master of the arena's economy.<br> |
|
|
|
|
|
Generation Rates and 'Leaking' |
|
|
|
|
|
<br>This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.<br> |
|
|
|
|
|
<br>If your opponent plays a card immediately at 10, they are now mathematically ahead of you by one point.<br> |
|
|
|
|
|
Never sit at 10 elixir unless you are waiting for a very specific enemy push to cross the river.Play faster.If the opponent leaks 3 elixir at the start of the match, launch an aggressive push instantly. |
|
|
|
|
|
The Profit Margin |
|
|
|
|
|
<br>You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.<br> |
|
|
|
|
|
<br>If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.<br> |
|
|
|
|
|
The ExchangeThe CalculationOutcomeUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game |
|
|
|
|
|
Playing the Math |
|
|
|
|
|
<br>To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.<br> |
|
|
|
|
|
<br>The math is cold, unforgiving, and absolute.<br> |
|
|
|
|
|
|
|
|
|
|
|
If you adored this article and also you would like to get more info concerning [tower rush](https://goondepot.com/@otiliamehaffey?page=about) please visit our own web-page. |