diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md
new file mode 100644
index 0000000..1aa911b
--- /dev/null
+++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md
@@ -0,0 +1,15 @@
+
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
+
Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.
+Leaking Energy at Maximum Capacity
+
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
+
If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.
+Wait for them to move if you are both full.Top players are incredibly efficient.It is mathematically a terrible decision.
+Panicking Over Small Damage
+
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
+
Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
+HabitHow to Fix ItWasting fireballs for chip damageOnly use heavy spells if you can hit the tower AND a valuable enemy troop simultaneouslyPlaying random cardsEnsure you have a clear win condition and adequate spell support
+Playing in a Vacuum
+
If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.
+
High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
+
+If you have any questions relating to where and how to use [tower rush](https://younetwork.app/read-blog/89047_the-role-of-039-chip-damage-039-in-tower-rush-strategy.html), you can contact us at the page.
\ No newline at end of file