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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br> |
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<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br> |
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The Center Pull |
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<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br> |
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<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br> |
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It will walk away while being chased.Some units 'see' further than others.Combine the pull with a slowing spell. |
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The Ultimate Distraction |
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<br>Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.<br> |
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<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br> |
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The BaitWhat to KiteCheap TankIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times |
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Frustrating the Opponent |
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<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br> |
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<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br> |
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