diff --git a/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md new file mode 100644 index 0000000..2ba8829 --- /dev/null +++ b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md @@ -0,0 +1,15 @@ +
However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
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Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
+Vision and Targeting +
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
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As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+Use this to pull them to the center.They will ignore targets that are just a few tiles away.Timing must be faster against fast troops. +Manipulating the Z-Axis and Hitboxes +
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Aggro RuleTactical ApplicationClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingThe tower will rescan and target the swarm +Drilling the Mechanics +
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
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Control the aggro, control the arena.
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