1 Splash vs Single Target Defenses in Tower Rush
Amy Nestor edited this page 3 weeks ago


Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.

If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
High DPS Defenses
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.

A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
The Cannon is a cheap, fast-cycling alternative to heavy towers.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit. Clearing the Horde
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.

If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
Popular DecksWhat to EquipHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers Making the Final Choice
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.

A strong foundation guarantees a triumphant victory.

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