1 Mastering Kiting in Tower Rush
Amy Nestor edited this page 3 weeks ago


In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.

If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
It will walk away while being chased.Some units 'see' further than others.Combine the pull with a slowing spell. The Ultimate Distraction
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.

The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
The BaitWhat to KiteCheap TankIt absorbs damage while walking away, making it the perfect baitCheap SwarmThey force the enemy to stop and attack three separate times Frustrating the Opponent
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.

You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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