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<br>At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.<br> |
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<br>In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.<br> |
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The Core Mechanics |
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<br>The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.<br> |
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<br>Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"<br> |
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Never build a deck with only one side of the triangle.Reaction time matters.A well-timed Zap can save your Single-Target unit from a Swarm. |
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Exploiting the Rules |
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<br>If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.<br> |
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<br>You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.<br> |
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Troop TypeThe TargetWhat it Loses ToMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E. Here's more about [tower rush](http://103.119.85.197:3000/antonio97x869) check out our own website. K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells |
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Why the Meta Changes |
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<br>If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.<br> |
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<br>Always respect the fundamental rules of combat before attempting complex maneuvers.<br> |