|
|
|
@ -0,0 +1,13 @@ |
|
|
|
<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br> |
|
|
|
<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br> |
|
|
|
Prioritizing Your Choices |
|
|
|
<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br> |
|
|
|
<br>Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.<br> |
|
|
|
Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.If forced to choose between two terrible cards, give them the more expensive one. |
|
|
|
Drafting for the Enemy |
|
|
|
<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br> |
|
|
|
<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br> |
|
|
|
Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. In case you have virtually any issues concerning wherever in addition to tips on how to employ [tower rush](https://camtalking.com/@martinboone062), you can email us with our own web-site. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime |
|
|
|
Playing the Hand You're Dealt |
|
|
|
<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br> |
|
|
|
<br>Choose wisely, and outsmart them before the match even begins.<br> |