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@ -0,0 +1,13 @@ |
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<br>If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.<br> |
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<br>While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.<br> |
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Trophy and Rating Systems |
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<br>The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.<br> |
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<br>When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.<br> |
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Do not expect to win every game.Patience is required.Losing streaks are also self-correcting. |
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Level-Based Matchmaking |
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<br>The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://lawrencewilbert.com/read-blog/80313_how-to-effectively-use-air-units-in-tower-rush.html) games feature upgradeable cards.<br> |
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<br>To combat this, developers have implemented secondary checks that look at the player's King Tower level.<br> |
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Algorithm CheckImportance LevelElo RatingThe system will always prioritize finding an opponent within a 50-trophy rangeKing Level / Card LevelsThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds |
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True Fairness |
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<br>This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.<br> |
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<br>The algorithm is blind; it only respects victory.<br> |