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<br>In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.<br> |
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<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br> |
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Prioritizing Your Choices |
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<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br> |
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<br>Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.<br> |
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If you give them a Balloon, you MUST draft anti-air immediately.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Spells win draft games. |
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Sabotaging the Opponent |
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<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br> |
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br> |
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The PickYour SelectionWhat to GiveFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutThe Log vs. If you have any queries pertaining to wherever and how to use [tower rush](https://git.coastit.co.za/treycram977092), you can call us at our own web-page. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready |
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Embracing the Chaos |
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<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br> |
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<br>Choose wisely, and outsmart them before the match even begins.<br> |