|
|
|
@ -0,0 +1,15 @@ |
|
|
|
<br>Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.<br> |
|
|
|
<br>Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.<br> |
|
|
|
The Sin of Over-Capping |
|
|
|
<br>Every second your bar is full, you are throwing away potential resources that your opponent is actively generating.<br> |
|
|
|
<br>If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.<br> |
|
|
|
Never let the elixir bar sit at ten.Don't wait perfectly still.Start a slow push if you are full. |
|
|
|
The Fear of Tower Damage |
|
|
|
<br>If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.<br> |
|
|
|
<br>You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.<br> |
|
|
|
Bad PlayWhy It's BadDropping everything at the riverThe opponent defends on their side with the help of their tower, generating a massive positive tradeClumping troops togetherMakes defending incredibly easy for the opponent |
|
|
|
The Solo Mindset |
|
|
|
<br>Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.<br> |
|
|
|
<br>High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.<br> |
|
|
|
|
|
|
|
If you liked this write-up and you would like to receive far more info pertaining to [tower rush](https://git.csi-kjsce.org/sallycarner64) kindly go to the page. |