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<br>For the majority of players, the only time they ever engage in a battle is when there are trophies or chest rewards on the line.<br> |
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<br>You can lose fifty times in a row without dropping a single trophy or damaging your account's progression in any way.<br> |
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The Ultimate Laboratory for New Decks |
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<br>The primary use of Friendly Battles is to test brand new, unproven deck concepts before risking them on the competitive ladder.<br> |
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<br>This means you can test a level 1 Legendary card against a level 14 opponent, and the game will mathematically equalize the stats for the duration of the practice match.<br> |
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Learn exactly what health a tower must be at for your Rocket to finish it.If you lose to a specific card on the ladder, ask a clanmate to play that card against you repeatedly until you figure out the counter.Host mini-tournaments within your guild just for bragging rights. |
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Perfecting the Mechanics |
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<br>If you try to learn this timing on the live ladder, you will lose a tower every time you fail.<br> |
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<br>You practice the exact placement over and over again until it becomes pure, thoughtless muscle memory.<br> |
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Game ModeMental StateThe GoalRanked LadderHigh stress, anxiety, fear of losing progressWinning at all costs, using only proven, comfortable strategiesFriendly BattlesZero stress, relaxed, experimental, funLearning, making mistakes intentionally, pushing the mechanical limits of the game |
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Stronger Together |
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<br>Finally, constantly engaging in Friendly Battles builds massive respect and camaraderie within your guild.<br> |
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<br>Throw down a friendly challenge in the clan chat, try something completely crazy, and enjoy the game for what it is.<br> |
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