diff --git a/Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md b/Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md new file mode 100644 index 0000000..95fc78b --- /dev/null +++ b/Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In many strategy games, victory is determined by who possesses the strongest army or the most resources.
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Understanding how to exploit these geographical restrictions is the key to executing flawless defenses and devastating attacks.
+Defending the Bridges +
This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.
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If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.
+Use cheap units to physically block the bridge.Don't get caught off guard.Deny them space. +Funneling with Buildings +
By placing buildings in specific locations, you limit the available pathing options for the enemy AI.
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You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.
+Spatial StrategyExecution MethodPressure PlayConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other laneSafe PlacementPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge +Dictating the Pace +
This feeling of helplessness often leads them to make desperate, expensive plays that instantly lose the game.
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Do not just play cards randomly on the field; think about the geometry of the arena.
+ +If you have any sort of questions concerning where and ways to use [tower rush](https://www.tooksnap.com/allisonstroh0), you can contact us at our own webpage. \ No newline at end of file