diff --git a/Dealing-with-Toxicity-in-Tower-Rush-Games.md b/Dealing-with-Toxicity-in-Tower-Rush-Games.md new file mode 100644 index 0000000..8493837 --- /dev/null +++ b/Dealing-with-Toxicity-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.
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Spamming a laughing king or a yawning princess the exact millisecond you destroy an opponent's tower is a deliberate tactic designed to cause emotional distress.
+Psychological Warfare +
'BMing' or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.
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A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.
+Save it for the victory screen.The 'Yawn' emote is universally considered the most disrespectful.If they are spamming emotes, they are likely overconfident. +Silence is Golden +
For players prone to anger, muting the opponent at the very beginning of every single match is absolutely mandatory.
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When you play muted, the opponent is reduced to nothing more than a silent, predictable AI; they lose their human ability to annoy you.
+Response to BMThe ResultFighting BackGuarantees you will lose focus; you are now playing an emote war instead of a strategy gameThe Zen ApproachPreserves your mental state, allows you to execute a perfect comeback and win the match silently +Beyond the Cartoons +
Ultimately, how you react to a dancing cartoon goblin says more about your emotional control than your gaming ability.
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The best revenge is not spamming a louder emote.
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