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<br>However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.<br> |
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<br>Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.<br> |
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The Core Philosophy: Defend the Artillery |
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<br>When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.<br> |
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<br>You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.<br> |
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Never play your X-Bow if you don't have the elixir to protect it.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots. |
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Choosing Your Artillery |
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<br>The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.<br> |
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<br>Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.<br> |
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Enemy CounterYour DefenseHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket |
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The Most Hated Archetype |
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<br>Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.<br> |
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<br>Welcome to the artillery division.<br> |
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