|
|
|
@ -0,0 +1,15 @@ |
|
|
|
<br>If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.<br> |
|
|
|
<br>This guide explores the high-stress strategies required to close out tight matches and emerge victorious in sudden death.<br> |
|
|
|
The Final Countdown |
|
|
|
<br>The match devolves into a desperate 'spell-cycle' race, where you ignore traditional attacks and instead spam heavy spells directly at their tower.<br> |
|
|
|
<br>However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.<br> |
|
|
|
Memorize the exact crown tower damage of your spells.If you are spell cycling, place your defensive buildings perfectly to stall their troops as long as possible.Always hit an enemy troop WITH the tower when spelling. |
|
|
|
The Sucker Punch |
|
|
|
<br>This is the perfect moment to execute a devastating 'lane switch' surprise attack.<br> |
|
|
|
<br>Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.<br> |
|
|
|
Match StateThe SolutionBoth Towers Under 500 HPImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycleLeading into OTPlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes |
|
|
|
The Ice in Your Veins |
|
|
|
<br>Take a deep breath when the overtime music starts playing.<br> |
|
|
|
<br>Earn it with a cold, calculating mind.<br> |
|
|
|
|
|
|
|
If you have any questions about where and how to use [tower rush](https://livingfiuggi.com/agent/tuyetwile33979/), you can get hold of us at the web-page. |