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<br>Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.<br> |
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<br>However, it still exists in subtle ways that can completely alter the outcome of a very close match.<br> |
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Initial Deck Shuffling |
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<br>Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.<br> |
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<br>Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.<br> |
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Never run a deck that is too heavy.Cycle your cheapest cards in the back.Accept that sometimes you will lose to a lucky start. |
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Unit Targeting and Pathfinding |
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<br>Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.<br> |
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<br>Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.<br> |
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Genre TypeLevel of LuckAuto-ChessExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](https://git.wikiofdark.art/glenmcevoy8565)Highly skill-dependent after the first 30 seconds |
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Embracing the Chaos |
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<br>Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.<br> |
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<br>Over the course of a thousand games, the luck factor completely evens out for everyone.<br> |