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Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.
However, it still exists in subtle ways that can completely alter the outcome of a very close match.
Initial Deck Shuffling
Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
Never run a deck that is too heavy.Cycle your cheapest cards in the back.Accept that sometimes you will lose to a lucky start.
Unit Targeting and Pathfinding
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
Genre TypeLevel of LuckAuto-ChessExtremely High - Relies entirely on shop rolls and item dropsStandard Tower RushHighly skill-dependent after the first 30 seconds
Embracing the Chaos
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
Over the course of a thousand games, the luck factor completely evens out for everyone.
Deleting the wiki page 'The Role of RNG in Competitive Tower Rush Mechanics' cannot be undone. Continue?