1 Mastering Siege Decks in Tower Rush
Adrienne Gurner edited this page 5 days ago


However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.

Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
The Core Philosophy: Defend the Artillery
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.

You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
Never play your X-Bow if you don't have the elixir to protect it.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots. Choosing Your Artillery
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
Enemy CounterYour DefenseHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket The Most Hated Archetype
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.

Welcome to the artillery division.

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