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When you think of a three-minute, hyper-competitive mobile game, deep storytelling and complex lore are usually the last things that come to mind.
But as these games generated billions of dollars, the studios realized the massive potential of building a true intellectual property.
Environmental Storytelling
Because there are no cutscenes or dialogue boxes during a ranked match, developers must rely on environmental storytelling.
The background details of these maps often hint at upcoming card releases or explain the origins of certain troops.
Inspect the statues and architecture of the arenas.Listen to the unique sound effects of each map.You start with simple wooden clubs and end with magical electricity.
Giving Life to the Cards
The most effective way developers convey personality is through incredibly expressive, exaggerated character animations.
Furthermore, developers release short, high-quality cinematic trailers outside of the game to establish relationships between the cards.
Troop CategoryStory BackgroundSpooky UnitsUsually depicted as clumsy, fragile, numerous, and slightly comedic rather than genuinely terrifyingThe RoyaltyOften depicted as arrogant, sitting safely in their towers while the common troops do the dirty work
The IP Expansion
By investing in lore and character design, developers transform a simple mobile app into a massive transmedia franchise.
The arena is much deeper than it appears.
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Deleting the wiki page 'Exploring the Lore and Storytelling in Modern Tower Rush' cannot be undone. Continue?