1 Defeating Fast Decks in Tower Rush
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From the very first second of the match, they are relentlessly assaulting the bridge with cheap, high-damage units, never allowing you a moment to breathe or execute your own strategy.

To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.
Slowing the Pace: The Defensive Anchor
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.

They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.
If their Bandit is going to hit your tower once, let it hit.If they try to snipe your Cannon with a Magic Archer from the river, kill the Archer instantly.Always pull their fast units to the center of the map. The Double Elixir Deathball
Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.

You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.
Enemy StrategyThe GoalYour Hard CounterHog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirelyBridge Spam (P.E.K.K. If you liked this article and you would such as to obtain more facts concerning tower rush kindly go to our own page. A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir Staying Zen
Take the hits, manage your economy, and set up your defensive wall.

Be the anchor, weather the storm, and crush them in overtime.