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<br>In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.<br> |
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<br>Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.<br> |
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Leveling Up the Deck |
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<br>However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.<br> |
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<br>Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.<br> |
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Upgrade your main deck first, always.The cost is microscopic, but the XP bump is significant.You will run out of gold and cripple your main deck. |
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The Secondary Source: Clan Donations |
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<br>Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.<br> |
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<br>If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.<br> |
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Card RarityThe BenefitCommon CardsSmall amount of XP per card, but you can donate hundreds of them dailyRare and Epic CardsLarge burst of XP, but highly limited in how many you can give |
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Why Tower Health Matters |
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<br>If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.<br> |
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<br>A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.<br> |
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