diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..5b5c3da --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.
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Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
+Leaking Energy at Maximum Capacity +
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
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Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Don't pre-place buildings when the opponent is doing nothing.Mimic their resource pacing.Stop giving away free points. +The Fear of Tower Damage +
Beginners have an intense psychological aversion to letting their towers take even a single point of damage.
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You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+BehaviorCorrectionUsing spells on the tower aloneOnly use heavy spells if you can hit the tower AND a valuable enemy troop simultaneouslyNo deck synergyEnsure you have a clear win condition and adequate spell support +Ignoring Your Opponent's Hand +
If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.
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By eliminating these fundamental errors, you will quickly elevate your gameplay above the beginner ranks.
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